Nearly all moves also have attributes that may come up while Roleplaying. Be sure to familiarize yourself with that information on the Type page. (note to self i think i'm going to move that content here later to avoid redundancy)

Many of the special effects of moves include a partial chance of something occurring. This can be determined with a flat 1d6 roll

    • For example, a 1/6 chance would occur only if 1 is rolled.
    • A 2/6 chance would occur if a 1 or a 2 is rolled.

Effects do not stack if you use the move multiple times.

We have listed common moves that have been around a while, but exclusive moves or moves added by the most recent games may be missing.


Normal Moves
Grass Moves
Fire Moves
Water Moves
Fighting Moves
Flying Moves
Poison Moves
Ground Moves
Rock Moves
Bug Moves
Ghost Moves
Electric Moves
Psychic Moves
Ice Moves
Dragon Moves
Dark Moves
Steel Moves
Fairy Moves

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