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Type

Pokémon Type effectiveness in this game exactly follows the rules of the original source material, but you must be mindful of which type is attacking and which is defending. Moves have associated types as well, which aren't always the same type as the Pokémon using it.

This page lists Roleplaying properties and attributes of Pokémon and Moves based on their types, as well as specific Weather and Terrain that would trigger a bonus to Battle. These are not the end-all-be-all, and if a GM wishes to homebrew additional ideas or a Player suggests something new, they should feel free to do so.

Pokémon


Normal

  • Normal type Pokémon are very common and do not have many special abilities
  • Because they lack ultra-powerful supernatural powers, they make great pets and starter Pokémon for children
  • Normal type Pokémon are most similar to the animals that exist in Real Life

Grass

  • +1 Battle in dense forests or jungles or when Grassy Terrain is active.
  • Grass type Pokémon have properties of plants as well as animals. Most can engage in photosynthesis.
  • They are very sensitive to fire and extreme temperatures.
  • Many can influence regular plants and nature around them

Fire

  • +1 Battle in scorching deserts or near valcanoes, or when Sunny Weather is active.
  • Fire type Pokémon are resistant to hot temperatures, fire, lava, etc.
  • Most have naturally high internal body temperatures

Water

  • +1 Battle while in a body of water, or when Rain is active
  • Water type Pokémon are naturally good swimmers. Most can breathe underwater.
  • Some may have trouble getting around on land. An optional Homebrew could be a -1 to Battle for very fish-like Pokémon while battling on dry land.

Fighting

  • +1 Battle while in a dojo, boxing ring, or other arena dedicated to fighting and martial arts.
  • Fighting type Pokémon are extremely strong. They are often employed by Humans to perform physical labor.

Flying

  • +1 Battle while hundreds of feet in the air.
  • Flying type Pokémon are naturally capable of gliding or flying through the air. Most are capable of self propelled flight and can move and assist flying objects such as balloons or airplanes.

Poison
Ground
Rock
Bug
Ghost
Electric
Psychic
Ice
Dragon

  • +1 Battle ongoing.
  • Bond is much harder to raise and maintain with Dragon types. Even those with a high Bond may still sometimes disobey their trainer.

Dark

  • +1 Battle while in dark caves or at night with a clear, overhead view of the sky.
  • Dark type Pokémon can see well and easily navigate in the dark.

Steel
Fairy

Moves


Normal
Grass
Fire
Water
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Electric

+1 Battle when the target is soaking wet with water

Psychic
Ice
Dragon
Dark
Steel
Fairy

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