Use Intuition

A good Player keeps their PC's body of knowledge separate from their own. Sometimes the player knows much more about a situation than their character does, and needs an opportunity in-fiction to push them in the right direction. Sometimes, the Player is equally as clueless, and needs a hint. This is the action for those situations.

Use Intuition

Roll Wits.

  • On a 6 or less, you remain just as clueless.
  • On a 7-9, ask one, and the GM will answer truthfully
  • On a 10+, you may ask two of the provided questions, or you may ask a single question that you make up yourself.
  • The questions:
    • Honestly I'm struggling to think of things... Let's decide this in playesting!

Other cases

This action could also be much more informal. Consider the following situation:
Player: I think I know the answer to this, but I'm not sure my character would... Could I roll Wits to see if they can figure it out on their own?
GM: Go ahead. On a 7 or higher, you can figure it out. On a 10 or higher I'll also give you an extra hint.

The opposite could also be the case, where the GM implies the PC knows more than the Player does. Consider the following situation:
GM: This NPC seems familiar to you, but you don't know exactly who they are.
Player: Really? Can I roll Wits to try to recognize them?
GM: Sure. On a 7 or higher I'll tell you who they really are.

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