Inspired by the d20-based lorelocke designed by Aetherstorm. I've even done my own run through of this, which you can read here. In this system, death is optional, and also much less frequent than vanilla lorelocke. The challenge more comes from elegantly integrating all the plot elements that you draw in your hand into a coherent chapter. This really challenges your storytelling skills, I can tell you that from personal experience!
Face cards
Ace: A high-stakes battle or test of skill
Jack: An object that exists in-game
Queen: A location that exists in-game
King: A new character
Suits
♠ Spades: Problem Solving
Flush: A much larger problem is revealed that will take multiple chapters to resolve.
Description: This plot is about some sort of concrete problem that needs to be solved. Something is broken, something has been lost, someone is missing, etc. The stakes don't need to be high, and the problem should be resolved at the end of the chapter... unless you drew a flush. On a flush, this plot acts as the setup to a much larger problem that will loom over your story for the next few chapters.
♣ Clubs: Worldbuilding
Flush: A catastrophic event occurs that changes the world.
Description: This plot is about describing a unique aspect of your world. You could elaborate on the magic system, society, geography, local customs, etc. Your characters will play a more passive role, acting as an audience stand-in to learn these things, or you might choose to write something highly descriptive that barely involves characters at all. On a flush, something happens that permanently changes the world. If you get a flush early on in your story, this could act as an inciting incident that sets the characters off on their adventures. If it happens later on, you could choose a previously-established element to go in and completely change.
♢ Diamonds: Character/Relationship building
Flush: A fundamental aspect of a character or relationship permanently changes (for better or worse)
Description: This plot is about developing a character's personality, or developing a relationship between two or more characters. It could happen in the present, or could be a flashback to describe a backstory. On a flush, something fundamental changes in a character's personality or relationship. A character could have a life-changing revelation or turn to the dark side. A relationship could change from friendship to romance, or it could irreparably dissolve.
♡ Hearts: Conflict
Flush: The loser of the conflict must pay a terrible price
Description: This plot is about a conflict between a character and someone or something else. That something else could be another character or element in your hand, or something else that you make up. This conflict is more abstract than a "problem" and doesn't need to be resolved at the end of the chapter... unless you drew a flush. On a flush, one of the characters in your hand loses the conflict at the end of the chapter, and must pay a terrible price for it. In a lorelocke, this character pays the price of their very life.